Try to play through the area using no items at all. ![]() Try to play through the area using auto-attack only. Try to play through the area at the lowest, highest and the average the player can be at that point. Then use battle test in the data base for each and every enemy troop that you create. Getting more into specifics, there is this spreadsheet which helps you to balance dynamically enemies against the party - change the player's stats and you can see instantly what that does to the enemy and vice versa. īetween them they will give a very good grounding. a good tutorial for setting up the leveling system/mechanics of random battles/etc? I'm waiting until last to implement all of that and so far, that seems to be the most intimidating aspect to the experience thus far.Īs you say you are new to the engine, I think it might be better to hold back on number 3 get the fundamentals firmly under your belt before going on to advanced.įor number 4 h ere is a link to a very good introduction to the basics of how to do this. ![]() Does this have to be processed in the "Troops" tab? I tried it on the NPC event screen but it fades to the map and then goes right into the next battle.Ģ) Just thought of this, but how would I keep my boss music going during these transitions? With the way I have it now, it plays the map music until I go into my new battle sequence so it doesn't really transition smoothly.ģ) Any good tutorials that can be recommended for setting up somewhat advanced boss battle stuff?Ĥ) One more thing lol. ![]() So basically you kill Boss A and it goes to Boss B then Boss C after B is dead, etc. but I had a few questions.ġ) How can I implement multiple boss battles in one sequence of events? I have basically a boss battle that I want to implement five seperate bosses, each with their own seperate battle screen. Hey guys! I'm pretty new to RPG Maker (about two weeks in) so I apologize in advance for the noobish commentary! I'm having a blast learning from all of you so far.
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